Physical Address

304 North Cardinal St.
Dorchester Center, MA 02124

Insert Delete GetRandom O(1) LeetCode Solution

Problem – Insert Delete GetRandom O(1)

Implement the RandomizedSet class:

  • RandomizedSet() Initializes the RandomizedSet object.
  • bool insert(int val) Inserts an item val into the set if not present. Returns true if the item was not present, false otherwise.
  • bool remove(int val) Removes an item val from the set if present. Returns true if the item was present, false otherwise.
  • int getRandom() Returns a random element from the current set of elements (it’s guaranteed that at least one element exists when this method is called). Each element must have the same probability of being returned.

You must implement the functions of the class such that each function works in average O(1) time complexity.

Example 1:

Input
["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"]
[[], [1], [2], [2], [], [1], [2], []]
Output
[null, true, false, true, 2, true, false, 2]

Explanation
RandomizedSet randomizedSet = new RandomizedSet();
randomizedSet.insert(1); // Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomizedSet.remove(2); // Returns false as 2 does not exist in the set.
randomizedSet.insert(2); // Inserts 2 to the set, returns true. Set now contains [1,2].
randomizedSet.getRandom(); // getRandom() should return either 1 or 2 randomly.
randomizedSet.remove(1); // Removes 1 from the set, returns true. Set now contains [2].
randomizedSet.insert(2); // 2 was already in the set, so return false.
randomizedSet.getRandom(); // Since 2 is the only number in the set, getRandom() will always return 2.

Constraints:

  • -231 <= val <= 231 - 1
  • At most 2 * 105 calls will be made to insertremove, and getRandom.
  • There will be at least one element in the data structure when getRandom is called.

Insert Delete GetRandom O(1) LeetCode Solution in Java

public class RandomizedSet {
    ArrayList<Integer> nums;
    HashMap<Integer, Integer> locs;
    java.util.Random rand = new java.util.Random();
    /** Initialize your data structure here. */
    public RandomizedSet() {
        nums = new ArrayList<Integer>();
        locs = new HashMap<Integer, Integer>();
    }
    
    /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
    public boolean insert(int val) {
        boolean contain = locs.containsKey(val);
        if ( contain ) return false;
        locs.put( val, nums.size());
        nums.add(val);
        return true;
    }
    
    /** Removes a value from the set. Returns true if the set contained the specified element. */
    public boolean remove(int val) {
        boolean contain = locs.containsKey(val);
        if ( ! contain ) return false;
        int loc = locs.get(val);
        if (loc < nums.size() - 1 ) { // not the last one than swap the last one with this val
            int lastone = nums.get(nums.size() - 1 );
            nums.set( loc , lastone );
            locs.put(lastone, loc);
        }
        locs.remove(val);
        nums.remove(nums.size() - 1);
        return true;
    }
    
    /** Get a random element from the set. */
    public int getRandom() {
        return nums.get( rand.nextInt(nums.size()) );
    }
}

Insert Delete GetRandom O(1) LeetCode Solution in C++

class RandomizedSet {
public:
    /** Initialize your data structure here. */
    RandomizedSet() {
        
    }
    
    /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
    bool insert(int val) {
        if (m.find(val) != m.end()) return false;
        nums.emplace_back(val);
        m[val] = nums.size() - 1;
        return true;
    }
    
    /** Removes a value from the set. Returns true if the set contained the specified element. */
    bool remove(int val) {
        if (m.find(val) == m.end()) return false;
        int last = nums.back();
        m[last] = m[val];
        nums[m[val]] = last;
        nums.pop_back();
        m.erase(val);
        return true;
    }
    
    /** Get a random element from the set. */
    int getRandom() {
        return nums[rand() % nums.size()];
    }
private:
    vector<int> nums;
    unordered_map<int, int> m;
};

Insert Delete GetRandom O(1) LeetCode Solution in Python

import random

class RandomizedSet(object):

    def __init__(self):
        self.nums, self.pos = [], {}
        
    def insert(self, val):
        if val not in self.pos:
            self.nums.append(val)
            self.pos[val] = len(self.nums) - 1
            return True
        return False
        

    def remove(self, val):
        if val in self.pos:
            idx, last = self.pos[val], self.nums[-1]
            self.nums[idx], self.pos[last] = last, idx
            self.nums.pop(); self.pos.pop(val, 0)
            return True
        return False
            
    def getRandom(self):
        return self.nums[random.randint(0, len(self.nums) - 1)]
Insert Delete GetRandom O(1) LeetCode Solution Review:

In our experience, we suggest you solve this Insert Delete GetRandom O(1) LeetCode Solution and gain some new skills from Professionals completely free and we assure you will be worth it.

If you are stuck anywhere between any coding problem, just visit Queslers to get the Insert Delete GetRandom O(1) LeetCode Solution

Find on LeetCode

Conclusion:

I hope this Insert Delete GetRandom O(1) LeetCode Solution would be useful for you to learn something new from this problem. If it helped you then don’t forget to bookmark our site for more Coding Solutions.

This Problem is intended for audiences of all experiences who are interested in learning about Data Science in a business context; there are no prerequisites.

Keep Learning!

More Coding Solutions >>

LeetCode Solutions

Hacker Rank Solutions

CodeChef Solutions

Leave a Reply

Your email address will not be published. Required fields are marked *